| Author |
Thread Statistics | Show CCP posts - 12 post(s) |

Harvey James
Prospero's Sight
40
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Posted - 2012.10.02 12:40:00 -
[1] - Quote
First off i like the maller changes much needed its funny its the only one without drones which is no bad thing though. Moa i'm loving the damage bonus its speed is a little low though for blasters point blank range though. Also launchers on it still? Vexor poor little vexor stuck with ogres again their not much use against cruisers though and not much of a dronebay what happened to the 2:1 ratio? More split weapon systems disappointing it really should be using a full set of hammerheads for the majority of it's dps since they are medium drones and all this tells me that you know medium drones aren't good enough. so to make ogres work they will need more tracking so how about a hybrid/drone tracking bonus like tristan? Also structure and armour the same how odd. Rupture so many drones again why? a lot of speed for a ship not really needing it the moa needs it more. extra mid makes it more likely to be shield tanked with vaga setup why we have stabber? make it a proper armour tanker with more dps so reverse mid for high makes more sense.
Also this 5% bonus to Medium Projectile Turret firing speed feel free to make it rate of fire |

Harvey James
Prospero's Sight
40
|
Posted - 2012.10.02 12:48:00 -
[2] - Quote
Beagle von Space wrote:It all around looks good, but the Moa looks a little odd with even mid and low slots. It'd be hard to fit a proper brawling shield tank and tackle at the same time, and there are almost too many lows, even after putting on a nano and a couple of mag stabs. 3 mags 1 damage control seems good to me perhap remove a high for a mid since launchers are a waste of time and a spare high isn't very useful on it. |

Harvey James
Prospero's Sight
40
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Posted - 2012.10.02 12:51:00 -
[3] - Quote
Sheynan wrote:War Kitten wrote:Registering Vexor pilot approval.
The other changes look nice too. I expect some Rupture fans to start crying about the -1H slot though. :) I gladly trade the highslot, that was difficult to fit anyway, against the midslot and another 25 cpu
+1 |

Harvey James
Prospero's Sight
40
|
Posted - 2012.10.02 12:53:00 -
[4] - Quote
Also not a fan of the increased sensor strength across the board we are getting a stealth nerf to ecm. but yes that ruppy is suspiciously similar to a cane too many ships are getting the you can shield tank too lets ignore armour |

Harvey James
Prospero's Sight
40
|
Posted - 2012.10.02 13:06:00 -
[5] - Quote
Zarnak Wulf wrote:I need to crunch the Moa's grid but it doesn't look on face value to have gotten that much of a buff. I currently need the genolution implant set to squeeze a fit onto it. The grid improvement is a bit underwhelming. I like the Moa's bonus change though. I also like that the Rupture has one nuet rather then two.
mm.. mini shield neuty nano cane thats sounds like a good idea :P |

Harvey James
Prospero's Sight
40
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Posted - 2012.10.02 13:18:00 -
[6] - Quote
Hoarr wrote:I'm fairly happy with all of these changes, but the rupture is a bit OP (coming from someone who loves them). Extra 50 m/s base and 4 mids? Holy crap this thing is going to be awesome.
I wouldnt even call it a combat cruiser its clearly a attack cruiser its bloody faster than a thorax why? |

Harvey James
Prospero's Sight
40
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Posted - 2012.10.02 13:44:00 -
[7] - Quote
it does seem that minmatar always come away with the most when things get rebalanced i think the ruppy was largely fine as it was it only needed a slight buff to speed an extra turret slightly more armour HP and reduce their dronebay by about half i would say maybe nerf PG a little. |

Harvey James
Prospero's Sight
40
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Posted - 2012.10.02 14:03:00 -
[8] - Quote
perhaps the maller should get a rate of fire bonus even a 7.5% damage bonus and increase its cap |

Harvey James
Prospero's Sight
41
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Posted - 2012.10.02 14:23:00 -
[9] - Quote
Warde Guildencrantz wrote:Kithian Hastos wrote:
Would an ECM heavy drone with +50% increase in strength be overpowered?
yes, ridiculously
indeed they have 12.5 ecm strength already so think mini falcons with that bonus.. lol that would bee funny to see in AT. |

Harvey James
Prospero's Sight
41
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Posted - 2012.10.02 14:57:00 -
[10] - Quote
Tsubutai wrote:Mizhir wrote:Wouldn't the rupture steal the spotlight from the Stabber with its 4 mids? I would love to see both ships viable and different. This, pretty much. I'm playing around with them in evehq and I can't come up with anything I can do with a stabber that the rupture doesn't do better.
its like give the stabber a role that works properly this time... oh and then make the ruppy who already has a role as armour tanker better than the stabber as its role and lol at people who thought we would make the stabber a viable ship again... also maller is the only cruiser without drones... lol even the bb got some for some reason oh and one drone is pointless on a ship. |

Harvey James
Prospero's Sight
41
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Posted - 2012.10.02 15:28:00 -
[11] - Quote
it kind of reminds me of the problems bc's have i hope they get nerfed more for these cruisers to be worth bothering with seems only the e-war cruisers are worth training in prep for T2 Recons  |

Harvey James
Prospero's Sight
41
|
Posted - 2012.10.02 15:30:00 -
[12] - Quote
Ager Agemo wrote:all i have to say is that i love how you are sort of making the combat cruisers be mini versions of the tier 3 battleships, mini abaddon, mini maelstrom, mini rokh, mini dominix? when will we get a fix for poor hyperion and the Rokh could use a DPS bonus instead of the optimal one really.
The rokh is fine can be used as sniper or blaster boat with its range bonus its dps is nice also with blasters if you swapped it it would be too short range and without megas tracking bonus would struggle to apply it. |

Harvey James
Prospero's Sight
41
|
Posted - 2012.10.02 15:32:00 -
[13] - Quote
TrouserDeagle wrote:Nnezu wrote:cruisers getting a 25% velocity buff and mostly a fourth midslot. And you want to armortank them? I think it should be the preferred option for all of them except the moa, but if it isn't, something is broken. If all that happens is that now people can fly 3 new superior variations on the LSE AC rupture, then these changes aren't very good.
Well that's the problem with cruisers their speed is their only reason for being used over bc's so unless bc's get nerfed quite a bit across the board then armour tank cruisers need higher speed buffs. |

Harvey James
Prospero's Sight
42
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Posted - 2012.10.02 15:46:00 -
[14] - Quote
mmm. moa needs more cap than vexor but vexor has more a conundrum me thinks :) |

Harvey James
Prospero's Sight
42
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Posted - 2012.10.02 15:55:00 -
[15] - Quote
MIrple wrote:Zarnak Wulf wrote:Moa: It doesn't have enough power grid and it's gimped with four mids:
High: Nuetron II x 5 (empty) Mid: Named MWD Regolith LSE Adaptive Hardner II Warp Scrambler II Low: MFS II x 2 TE II DC II Rigs: Thermal Shield EM Shield Ancillary Current Router
Warrior II x 3
The above fit is 10 pg from becoming a reality. I can fit it with a genolution implant set - but that's not really fair to everyone else, eh? It does 477 DPS with Null and 649 DPS with Void. That is very nice. But it needs a web. Please note the empty worthless high slot?
Summary: Give this 10 - 20 more PG and trade that sixth high for a mid and we'll be in business. CCP Stated that it would be hard to fit the highest sized guns on Cruisers. All you need is a 1% PG implant that is cheap. I do agree though that the Utility High should be a Mid slot.
Well i hope they do the same for bc's they have too much dps and too many drones too.
|

Harvey James
Prospero's Sight
42
|
Posted - 2012.10.02 16:03:00 -
[16] - Quote
Takeshi Yamato wrote:ITTigerClawIK wrote:why the hell did they feel the need to remove a high slot from the rupture :( i had a dam good setup on there and this nerfs the DPS quite a bit
other than that the changes seem fine , but why oh why did you nerf the ruppie -1 utility high, +1 mid is a boost.
and the excessive speed boost |

Harvey James
Prospero's Sight
42
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Posted - 2012.10.02 16:06:00 -
[17] - Quote
TrouserDeagle wrote:Gypsio III wrote:MIrple wrote:
CCP Stated that it would be hard to fit the highest sized guns on Cruisers. All you need is a 1% PG implant that is cheap. I do agree though that the Utility High should be a Mid slot.
It's funny, then, that the Rupture has more PG than the Moa, despite ACs needing less PG than blasters. This is a projectile thing, I think. ACs are the easiest weapons in the game to fit. Arties are the second hardest. If you give a ship the fitting to use arties, AC configs will have infinite powergrid (see cane and maelstrom). If they closed the gap a bit, things would be less dumb.
It has more PG so it can fit a 1600 plate so 500 pg |

Harvey James
Prospero's Sight
42
|
Posted - 2012.10.02 16:08:00 -
[18] - Quote
MeBiatch wrote:i would fly this moa
Moa: Cruiser skill bonuses: 5% bonus to Medium Hybrid Turret damage 5% bonus to shield resistances Slot layout: 5 H, 5 M, 4 L, 5 turrets, 2 launchers Fittings: 820 PWG (+40), 385 CPU (+25) Defense (shields / armor / hull) : 2100(+225) / 1200(-129) / 1500(-24) Capacitor (amount / recharge rate / average cap per second): 1425(+50) / 475s(-16.25s) / 3 (+0.2) Mobility (max velocity / agility / mass / align time): 195(+31) / 0.54 / 11720000 / 5.9s Drones (bandwidth / bay): 25 / 25 (+10) Targeting (max targeting range / Scan Resolution / Max Locked targets): 55km / 260(+7) / 7 Sensor strength: 17 Gravimetric (+1) Signature radius: 135 Cargo capacity: 450 (+200)
add more speed maybe 220 m/s or so and less drones so 10 bandwith and remove launchers |

Harvey James
Prospero's Sight
43
|
Posted - 2012.10.02 18:03:00 -
[19] - Quote
Suitonia wrote:Rupture could use a slight tone down on speed a bit. It's currently faster than every other racial attack cruiser (aside from the Stabber).
perhaps also the attack cruisers could use more speed |

Harvey James
Prospero's Sight
45
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Posted - 2012.10.02 19:14:00 -
[20] - Quote
Liang Nuren wrote:Takeshi Yamato wrote:The new Omen and Maller demonstrate why the Maller should really have been redesigned as HAM ship.
I believe the Maller not having drones is an attempt to differentiate it from the Omen. The drone bay and the second ship bonus (-10% cap usage vs +5% armor resists) are the only major differences between the two ships. The slot layout is identical and minor differences in armor and speed don't really affect the "feel" of the ship.
Now the Maller is running into problems because not having a drone bay hurts especially with lasers. But if you give it a drone bay, it's going to be very, very similar to the Omen. At the same time, the Maller pretty much needs a cap injector too because it doesn't have a laser cap usage bonus. So it would need one more slot than its peers which is "breaking the rules" so to speak.
If the Maller becomes a HAM ship you don't need to give it a drone bay nor an extra slot and it's going to be a very different ship from the Omen.
There is a similar problem at the frigate level too, with too many laser ships being too similar to each other. I feel like the right answer is to turn the Omen into a giant Slicer - make it fast with an optimal+damage bonus. Then give the Maller the brawler role with a 25m^3 drone bay. -Liang
Kind of sounds like a zealot :) |

Harvey James
Prospero's Sight
46
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Posted - 2012.10.03 10:25:00 -
[21] - Quote
Roime wrote:Why Vexor loses shield HP, when it's a shield tanker?
It doesn't have the PG to fit armor tank with guns, and both drone damage amps and magstabs go to lowslots.
Oh nice Rupture, we needed another OP minnie ship that is faster than anything else, while being able to fit everything with fitting to spare. Why OP speed but no drawbacks to it? Why drones?
What is your thinking behind making it so fast?
apparently minmatar have to be the best at everything its CCP's rule :P |

Harvey James
Prospero's Sight
46
|
Posted - 2012.10.03 10:26:00 -
[22] - Quote
Dr Sheng-Ji Yang wrote:Let the Rupture simply like it is now. Anything else is overkill. Rupture is already the most overpowered Tech1 not faction cruiser. With these changes the new Omen, Maller and Moa are dead before they are born. Rupture is simply completely superior to them. Skip one high on the moa and give it another mid. Maller needs drones. Minimum 20mb bandwith. Let the Rupture like it is now (I mean NOW and not the crazy buffed stuff you presented us). Even then I am not sure if the actual Rupture would-¦t be superior to NEW Moa and Maller.
It would help if the nerfed TE's they are such an advantage to autocannons it's untrue |

Harvey James
Prospero's Sight
48
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Posted - 2012.10.03 11:28:00 -
[23] - Quote
Omnathious Deninard wrote:Garviel Tarrant wrote:I think the general consensus is that you should take this all back to the drawing board and give it quite a lot more thought.
Especially the maller, stop hating on amarr <.< I agree it seemed quickly slapped together, the moa is also weird in regards to slot layout. An on a cruiser I do feel that the vex or can be much more drone focused than it currently is.
mm.. you could give vexor armour rep bonus drop a mid to low drop a turret and double its drone bonus and drop its drones to 50/100. And do buff its cpu you realise all drone upgrades use lots of cpu and rigs compound it even more by taking away cpu?. |

Harvey James
Prospero's Sight
48
|
Posted - 2012.10.03 11:38:00 -
[24] - Quote
Daichi Yamato wrote:dat moa!  so can we expect a hybrid damage bonus for the ferox and Rokh too? loving the rest, especially the improvements to the vexor.
ferox i certainly hope so it makes sense but the rokh is fine it gives it a greater versatility without much dps drop. |

Harvey James
Prospero's Sight
49
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Posted - 2012.10.03 12:28:00 -
[25] - Quote
Yuri Intaki wrote:Callduron wrote:Are Faction cruisers being adjusted? With the buffs to the basic cruisers most of the faction ones seem pretty redundant. Just to take Caldari as an example. This is definetely something which should be adjusted at the same time as other cruisers. Otherwise we will be waiting for update a long time I fear. At the very least faction hulls should get some changes to speed, shield, etc. that vanilla versions get. However, that still does not address the imbalance of slots. For example Nosprey has 12 slots compared to 14 of attack cruisers and Nosprey is supposed to be the fastest caldari boat out there. Right now Nosprey can be surprisiginly effective but come winter, it's going to be laughed at by pretty much anything. Nosprey would probably need increase to drone bay and +1 high/mid with one more launcher to make it worthwhile. And PG/CPU to go with it of course.
Or make it a rail boat as Navy caracal will prob end up being faster and what not |

Harvey James
Prospero's Sight
53
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Posted - 2012.10.03 17:56:00 -
[26] - Quote
the vexor does seem to have the wrong priorities really it needs a rethink.
|

Harvey James
Prospero's Sight
57
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Posted - 2012.10.03 21:04:00 -
[27] - Quote
Alticus C Bear wrote:Drone Speeds
Valk II 3150m/s
Infiltrator II 2850m/s
Vespa II 2400m/s
Hammerhead II 2100m/s
Most of the cruisers on overheat, especially the attack cruisers are going to be able to outrun Hammerheads and probably Vespas as the medium sized drone weapon system do these speeds need adjusting in line with the new cruisers?
Amongst a million and one things they need to do to drones |

Harvey James
Prospero's Sight
64
|
Posted - 2012.10.05 09:04:00 -
[28] - Quote
JamesCLK wrote:Vladimir Norkoff wrote:Omnathious Deninard wrote: So what you are saying is that a group of 2 heavy 2 medium and 1 small is better at hitting a player than a dumber than a box of rocks npc rat? Despite heavy drones having bad tracking and low velocity? Tracking isn't so much the issue if you are using 2/2/1 tactics correctly. Travel time however, is an issue. But that is a problem that should only really be cropping up in a PvE situation. In which case, a flight of medium drones works much better. Multiple fast opponents in a PvP situation is a real bad place for a droneboat no matter what drones you use (unless you are sitting away from the action sniping with sentries). Ships have weaknesses. That's one of the weaknesses of a droneboat. Well, that, and a hell of a lot of drones are redundant and useless (EM and KIN drones, damp drones, most heavy drones, the list goes on...). Drones in general need a look at, and to his credit, CCP Ytterbium has posted about how drones will receive some love sometime soonGäó hopefully. Hull bonuses would help, but I'm thinking along the lines of specific bonuses to specific sizes of drones instead of global buffs. 
where did CCP Ytterbium post this? i've only seen him say amarr drones are crap |

Harvey James
Prospero's Sight
65
|
Posted - 2012.10.07 14:48:00 -
[29] - Quote
@ CCP Fozzie how about a EHP boost to help close the gap a little to bc's? say 20% on combat cruisers and 10% on attack cruisers aswell as a little more speed and less mass on the attack cruisers as the attack cruisers are actually heavier than the combat cruisers strangely enough. |

Harvey James
Prospero's Sight
65
|
Posted - 2012.10.07 15:30:00 -
[30] - Quote
TrouserDeagle wrote:Harvey James wrote:@ CCP Fozzie how about a EHP boost to help close the gap a little to bc's? Better plan would be to nerf the hp, fitting, slots and mobility on tier 2 and 3 BCs.
Both would be better |

Harvey James
Prospero's Sight
65
|
Posted - 2012.10.07 16:34:00 -
[31] - Quote
its a shame that that drone ships are always given guns/secondary weapons bonuses/slots. But i guess CCP don't think their viable without the extra dps. Just thinking that carriers get a rep bonus instead of guns in their highs... Maybe if we had more options for drone upgrades in the highs we might not need the guns that and drones need to not die as much with decent drone-bays to replace them and even repair them.
it would be nice to know if they have any plans to overhaul drones in general or not. |

Harvey James
Prospero's Sight
67
|
Posted - 2012.10.09 14:37:00 -
[32] - Quote
JamesCLK wrote:My suggested changes:
Maller: Needs a utility high slot, at the cost of a low. It should also gain a 15/15 drone bay. Slot layout: 6 H (+1), 3 M, 5 L (-1), 5 turrets. Drones (bandwidth / bay): 15 / 15.
Moa: Needs another mid, at the cost of its utility high and missile slots. Slot layout: 5 H (-1), 5 M (+1), 4 L, 5 turrets, 0 launchers (-2).
Vexor: Trade a low for a utility high slot and swap its bonuses for Hybrid tracking, and Drone tracking & hitpoints. Cruiser skill bonuses: 7.5% bonus to Hybrid Turret tracking speed per level. 10% bonus to Drone tracking and hitpoints per level. Slot layout: 5 H (+1), 4 M, 4 L (-1), 4 turrets.
Rupture: Trade a low slot and a launcher to regain its 6th high slot and another turret. Reduce drone bay to 15/15. Reduce speed to 225 m/s. Slot layout: 6 H (+1), 4 M, 4 L (-1), 5 turrets (+1), 1 launcher (-1). Mobility (max velocity): 225. Drones (bandwidth / bay): 15 / 15
Yes, these suggested changes are pretty much cruiser versions of the Punisher, Merlin, Tristan, and Rifter. I donGÇÖt think they render their frigate counterparts obsolete however.
All the above changes donGÇÖt account for individual weapon systems being broken or OP. They also donGÇÖt account for certain ships being faster than some Attack Cruisers. Those are separate issues.
The above changes also open the option for CCP to introduce another line of combat cruisers (new ships!) to fill the roles of: Amarr: range and damage.
Caldari: range and missiles.
Gallente: tank and damage.
Minmatar: tank and missiles.
Yes? No? Why?
No to all besides the moa changes. These are meant to be tankier than the attack cruisers so make the other 3 armour tankers. |

Harvey James
Deep Core Mining Inc. Caldari State
69
|
Posted - 2012.10.16 13:38:00 -
[33] - Quote
CCP Fozzie wrote:Hey everyone. I'm still alive, but have been in Austin for GDC for the last week. I spent a lot of time there mulling over the feedback you all have been giving us and I'm working on getting some numbers together at the moment for a 2nd iteration of these changes. I expect to get it to the CSM later today and then on to you once they have had a chance to provide some feedback and catch any stupid mistakes on my part 
I hope your nerfing the ruppy its well OP also any news on armour/shield tanking changes they are much needed? Also are you changing the mass on these and/or attack cruisers? |

Harvey James
Deep Core Mining Inc. Caldari State
71
|
Posted - 2012.10.16 16:03:00 -
[34] - Quote
The rupture needs to be an armour boat as all the other cruisers are shield based the rupture needs to be a stepping stone for armour tanking hurricane and typhoon so maybe a mixture of projectile and missile bonuses would make sense as it already has the drone element those 2 have an maybe if some iteration on rifter being the first along this line might be a useful line to follow. Just a thought on improving the flavour of ships away from relentless shield kiting setups that are being seemingly promoted atm all but the amarr combat cruisers can shield tank wheres the racial flavour in that? |

Harvey James
Deep Core Mining Inc. Caldari State
74
|
Posted - 2012.10.17 13:11:00 -
[35] - Quote
Dato Koppla wrote:This thread has some pretty uniform complaints, I trust Fozzie has read the same complaints a hundred times and is going to do something about it, he seems to be on top of things. We just need to be patient, Winter is still quite abit away.
and as a sidenote, I totally agree with Aglais on the HAM Caracal, that thing is pretty crazy, as well as the HAM Bellicose. HAMs in general are going to be awesome if things remain the way they are, they're probably going to have a 17-19km range by default (Caracals will probably get close to 25km) which can be pushed close to long point range with rigs and hopefully TC/TEs in future which will also boost its damage application which is already pretty good with GMP changes, fitting changes means it fits quite easily on the Caracal and Bellicose, and makes it even easier for the Drake. In fact if TE/TC changes hit the same time, HAM cruisers would probably massacre frigs with 93.75 explosion radius default as both the Caracal and Bellicose have decent utility slots to push that down to frigate sig and the Belli has a TP bonus.
Yep the fact they have same range as torps tells you they are too long range and the T1 ammo aswell as the T2 ammo needs to be looked at much more. |

Harvey James
Deep Core Mining Inc. Caldari State
79
|
Posted - 2012.10.22 20:08:00 -
[36] - Quote
Jing Xin wrote:CSM minutes summer 2012 wrote: Moa evoked a hilarious reaction from CCP Ytterbium, GÇ£the poor thing!GÇ¥ CCP Ytterbium continued, saying he wanted to make it a viable hybrid platform. Moving on to the other races, the Vexor and Thorax are both OK in CCP YtterbiumGÇÖs opinion, but they can be buffed a little bit as well.
Buffs on Moa vs. Vexor: Grid: +20 vs. +125 CPU: +15 vs. +30 D-fens: +225 Shields vs. + 515 Armor Capacitor: +50 vs. +200 Velocity: +31 vs. +46 Sensor: +1 vs. +2 Sig: -0 vs. -5 Cargo: +200 yay! \o/ One of these things are not like the other. Powercreep is so powercreep.
Vexor looks like a thorax but better so long as you have good drone skills and has more flexibility aswell remove the hybrid dmg bonus give it a drone skill instead and then maybe it wont compete with the moa and thorax for best blaster boat That and the moa needs another mid (spare high why?) and much more speed. |

Harvey James
Deep Core Mining Inc. Caldari State
79
|
Posted - 2012.10.23 17:10:00 -
[37] - Quote
these changes are still too little the vexor is now only slightly heavier than the thorax i think 13's would be better or lower the attacks into the 10's. the ruppy is too light on tank and should switch that med to either low too help tank more or into another turret or even go with a guns/missile combo like the scythe fleet issue has and make the rifter and cane go into that line. moa is still far too slow for a blaster boat.
Vexor is still too blaster heavy and will prob be shield tanked for kiting should be another low not mid and have another drone bonus using 5 meds not bs drones. |

Harvey James
Deep Core Mining Inc. Caldari State
79
|
Posted - 2012.10.23 17:37:00 -
[38] - Quote
CCP Fozzie wrote:Garviel Tarrant wrote: One question, do you have any plans about buffing Nos's? ATM they are largely considered worthless for ships larger then frigates. It would be nice if you could run guns + 1 repper reasonably under one nos.
I have ideas, but no specific release plans attached to them yet.
how about any plans to fix drones? |

Harvey James
Deep Core Mining Inc. Caldari State
80
|
Posted - 2012.10.23 17:52:00 -
[39] - Quote
how about any plans to make projectiles neutable? |

Harvey James
Deep Core Mining Inc. Caldari State
80
|
Posted - 2012.10.23 21:28:00 -
[40] - Quote
Tsubutai wrote:With its MWD active, a shield Rupture is now slower and no more agile than a shield vexor. That seems pretty wrong given that the vexor is crushingly superior in terms of dps:tank.
Yes the vexor needs more mass over 12mil it needs to be |

Harvey James
Deep Core Mining Inc. Caldari State
80
|
Posted - 2012.10.26 11:27:00 -
[41] - Quote
CCP Fozzie wrote:So the Combat Cruiser changes won't actually be on Duality today because I missed adding them to that build. My bad, they'll be up in our next public test and all the other balance changes will be there as planned. 
naughty Raivi :P |

Harvey James
Deep Core Mining Inc. Caldari State
80
|
Posted - 2012.10.28 16:17:00 -
[42] - Quote
@ CCP Fozzie are you still open to changes with these ships?
Moa Surely it should be quicker and lighter than the maller having infinitely less range with blasters and maller being a armour tanker it seems a bit odd also moa can target 7 and has 2 launchers still and has the worst scan res i think some is related to being the old sniper and hasn't been fully updated to a brawler yet in all areas..
Maller More cap i suspect is needed and perhaps consider giving it a stronger drone capacity than the moa surely caldari should be worst in drone capacity.
Vexor quicker and lighter than the moa why? also forcing it to use bs drones makes little sense on a cruiser.
Rupture should have the worst cap recharge has the second best dronage for some reason surely that should be the amarr trait. looks like it will be versatile can be shields or armour perhaps its armour should be more defined though and is setup as a smaller cane it seems not having a full rack of guns. I'm actually surprised that its no longer much faster than the vexor which is nice :) i think the moa should be the fastest here. |

Harvey James
Deep Core Mining Inc. Caldari State
80
|
Posted - 2012.10.28 16:36:00 -
[43] - Quote
Koujjo Dian wrote:Garviel Tarrant wrote:Harvey James wrote: Maller More cap i suspect is needed and perhaps consider giving it a stronger drone capacity than the moa surely caldari should be worst in drone capacity.
Screw drones. I just want it to work without a cap booster so that i can use point/web/mwd >_< I really wonder if the better optimal range of lasers is worth the crappy tracking and huge cap issues. I believe I read somewhere that CCP is supposed to revisit weapon balance in regards to lasers?
perhaps as-well as a slight tracking boost they also need a third med pulse laser that gives a stronger tracking boost. |

Harvey James
Deep Core Mining Inc. Caldari State
80
|
Posted - 2012.10.29 21:25:00 -
[44] - Quote
X Gallentius wrote:It's going to be interesting to see if the massive ehp*dps characteristics that make the Merlin semi-OP will translate directly to the Moa since it now has a fifth midslot.
not without a big speed boost it won't |

Harvey James
Deep Core Mining Inc. Caldari State
80
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Posted - 2012.10.29 21:50:00 -
[45] - Quote
X Gallentius wrote:Harvey James wrote:X Gallentius wrote:It's going to be interesting to see if the massive ehp*dps characteristics that make the Merlin semi-OP will translate directly to the Moa since it now has a fifth midslot.
not without a big speed boost it won't but with advantage of EHP + buffed remote reps (resists bonuses to Moa) it will. so there.
so there.... lol how old are ya? :P |

Harvey James
Deep Core Mining Inc. Caldari State
81
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Posted - 2012.10.30 19:43:00 -
[46] - Quote
stupid double post  |

Harvey James
Deep Core Mining Inc. Caldari State
81
|
Posted - 2012.10.30 19:44:00 -
[47] - Quote
Garviel Tarrant wrote:The Maller basically need either a fourth mid or a utility high.
It just doesn't have the cap to sustain the guns without either so its useless, And if you put on a booster now instead of a web it can't actually hit anything and were back to it being useless.
I know the idea was basically a mini abaddon but the idea sadly is faulty, it isn't a battleship and it doesn't have the slots to be able to pull it off..
2 minutes of cap with just guns/tackle running is pathetic, and worse, useless.
maybe they need to reduce the cap usage of medium lasers or improve the cap regen |

Harvey James
Deep Core Mining Inc. Caldari State
82
|
Posted - 2012.10.31 00:54:00 -
[48] - Quote
Catherine Laartii wrote:Am I the only one who noticed the 500k mass addition to the cruisers (1 mil to the vexor) to make them slower? The ruppy will be rendered unviable for nano work after this, especially against the new attack cruiser stats... 
ah what a shame for the ruppy maybe people might want to plate it instead wouldn't that be a crime  |

Harvey James
Deep Core Mining Inc. Caldari State
109
|
Posted - 2012.11.09 22:37:00 -
[49] - Quote
Krell Kroenen wrote:Well, hate them or love them. but I am pretty sure these are the stats we are going to get Dec 4th. There hasn't been a blue tagged post in the attack or combat cruiser threads for some time. And with their focus now turned towards BC's and BB's they seem satisfied with the changes they have made to these cruisers.
I wonder some what how these ship changes will affect the ecosystem of Eve, of what we see flying around and how it will be used. Which ships will rise in popularity and which ones will now collect dust in hangers and on market shelves. I guess time will tell.
Indeed even though there does seem to be a few ships that need tweaking across all cruiser categories. Popularity will depend largely i think on other factors like armour vs shield tanking.. faction cruiser changes and bc changes |

Harvey James
Deep Core Mining Inc. Caldari State
116
|
Posted - 2012.11.16 15:17:00 -
[50] - Quote
Alara IonStorm wrote:Dato Koppla wrote: I second the Scorch thing, Scorch is a world of difference for Amarr, it allows their short range weapons to reach out very far while maintaining good dps (which is another reason why LR weapons suck). This makes Amarr hard to train into since you need t2 weapons (which also makes fitting tight as downgrading to meta4 is not an option) and also as said, makes them very reliant on Scorch, Amarr needs more options.
What they really ought to do is rebalance all T1 Ammo. There are so many useless types and short range weapons only make use of -50% ammo. They should look into Ammo that increases /decreases falloff as well as opt and they look into effective Dmg in regards to range to make all ammo types useful. Right now there are like 10 different ammo's per gun and only like 2-3 that are useful. They all should with any weapon.
Yes looking at T1 ammo compared to T2 the main thing that stands out is the dps is so much lower on any that boost range at all and on top oif that none of them add to falloff they only add to range and as anyone who knows adding optimal range to autos is a waste of time which is why there is such a reliance on barrage. the problem with this is noobs can't really use ships like the stabber that rely on falloff so heavily. This is another reason people skip to bc's instead of using cruisers because the skill set is virtually the same to be able to use them effectively. its perhaps less of an issue for combat cruisers as faction high damage ammo isn't too bad and give a tracking boost useful for brawling. But attack cruisers will end up being a conscious choice over using a bc and there only upgrade path will be HACS if they end up being proper and useful T2 variants of attack cruisers. Drone improvements/ideas for improvement https://forums.eveonline.com/default.aspx?g=posts&t=133767 Electronic Attack Frigate ideas for improvement https://forums.eveonline.com/default.aspx?g=posts&m=1986048#post1986048 |

Harvey James
Deep Core Mining Inc. Caldari State
120
|
Posted - 2012.11.22 20:07:00 -
[51] - Quote
Valea Silpha wrote:Garviel Tarrant wrote:What is required to balance amarr ships (Other than cap stuff)
Is remove scorch completely from the equation and see if the ship still works. No race should be completely and utterly reliant on one ammo type. I think you're wrong on both counts. Scorch is a good and generally useful ammo type, but it's not overpowered, and amarr are not reliant on it. It's a tool in their box, and it makes them much more rounded ships, but it doesn't make them overpowered. Yes, they load up scorch a lot. That's because it maintains good range and good dps. It's a good all purpose ammo. Now, perhaps it should have a little less range, or a little less dps. But its not particularly unbalancing anything.
the issue is with the weapon system itself as scorch has the same range/dps bonus as null and void Drone improvements/ideas for improvement https://forums.eveonline.com/default.aspx?g=posts&t=133767 Electronic Attack Frigate ideas for improvement https://forums.eveonline.com/default.aspx?g=posts&m=1986048#post1986048 |

Harvey James
Deep Core Mining Inc. Caldari State
124
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Posted - 2012.11.29 13:42:00 -
[52] - Quote
TrouserDeagle wrote:The rupture's advantage is that it can use projectiles, which are grossly overpowered.
mostly because they don't use cap and TE's heavily favour them. Drone improvements/ideas for improvement https://forums.eveonline.com/default.aspx?g=posts&t=133767 Electronic Attack Frigate ideas for improvement https://forums.eveonline.com/default.aspx?g=posts&m=1986048#post1986048 |
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